This mostly relies on finding spells that have similar abilities and using that spell level to determine the DC. This is based off of the power requirements and the complexity of gadget being created. So if you are a poor tinker, you can be working on designs for future gadgets once you kill that one dragon and steal all of its gold.Īnother important part of the blueprints is how we created the DC for them. An important part about this part is that it doesn’t cost you any gold to draw up blueprints. On a failure, you make no progress and have to spend another day on your blueprints. When creating your blueprint, you will make a Tinker’s Tools check using your Intelligence modifier, this signifies the careful thinking and planning that goes into creating tools. Once they create the blueprint, they have it for future gadgets and don’t need to spend a Downtime Day working and drawing it out. A tinker does not automatically get to work on their gadgets, they must first create blueprints (or schematics) to start producing their gadgets. Here is where we start jumping into the complexity of Tinker’s Tools. After a Tinker uses some of their equipment, they have to roll a Tinker check to ensure that their gadgets don’t break and stop them from using it for a short rest to several days. These two terms will help keep our gadgets from being abused, and provides another cost for using our gadgets. Plus, that just invites the possibility of our next mechanic: Malfunction & Catastrophic Failure. The tinker will have to create multiples of the same tool if they want the entire party to benefit from their contraptions, and that is going to get expensive fast for them.
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Our gadgets are just simple problem solvers that affect one person in the party.
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By putting it behind a small paywall, it makes them pause a moment before jumping over to their gadgets, and I’m not a fan of everything being powered by wind up toys. This is basically just a cost for the player to keep their uses down. These are the same runes that I talked about in my Runic Weapons - Homebrew, I am also going to be using the rules I made in my Downtime Days - Homebrew.īack to Miasma, this stuff is potent and is what we are going to use to fuel our gadgets. Miasma is just a strange vapor or gas, but for this system, it will be the by products of creating runes. These machines don’t work off of friendship, instead they work off a dangerous and volatile substance known as miasma. Now, our gadgets, at least what I have in mind for the gadgets, need something to power them. This will get us where we need to go, and keeps things going for us. We are going to spice things up and I’m going to introduce a new little item to really get things going.īut first, let’s go ahead and add into the bag: hand tools, saws, screwdrivers, wrenches, small oil dropper, rubber tubing and other strange gadgets. Gonna have to say, not a fan of this tool the way it’s written, but that’s fine. For metal objects, you need access to an open flame hot enough to make the metal pliable.Įh. For any object, you need access to the raw materials required to repair it. You can restore 10 hit points to a damaged object for each hour of work. When you inspect a damaged object, you gain knowledge of how it was damaged and how long ago. You can determine the age and origin of objects, even if you have only a few pieces remaining from the original. Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.
MAKING A TINKERTOOL UNBREAKABLE PATCH
Though you can't manufacture much with tinker's tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chain mail.Ĭomponents. So we’ve figured out what direction we are going to go with them, let’s do the normal thing and check with Xanathar’s to see what they have to say about them.Ī set of tinker's tools is designed to enable you to repair many mundane objects. If you don’t like it… well, I guess you can have them roll to fix some forks, or make a huge spork empire.
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These are going to be tools used to create useful, problem solving gadgets with very little focus on combat. Not exactly exciting the brain waves is it? Well, right or wrong… I’ve gone with the mad scientist approach to the Tinker’s Tools.
![making a tinkertool unbreakable making a tinkertool unbreakable](https://i.ytimg.com/vi/fJdCMiAsr6c/maxresdefault.jpg)
an act of attempting to repair something. (especially in former times) a person who travels from place to place mending metal utensils as a way of making a living.Ģ. What do people think of when they think of Tinker’s Tools? Cause I’ve always thought of a crazy scientist in this garage tinkering away at contraptions to take over the world, but the actual definition of Tinker is a bit more… mundane. Now, when creating these I realized a major problem I had, and I even tweeted about it.